WEEK 3 (video games)

Design a game using Twine, Flowlab, gDevelop, or another game engine of your choice. Your game should be:
  • Short
    • a few minutes of gameplay is fine
    • a few seconds is also fine if it fits the themes of your game
    • there is no specific time limit, but anything approaching an hour is most likely overkill
  • Meaningful
    • your game should tell the player something
    • this doesn’t mean it needs a narrative or even formal representation — plenty of art has neither and still “says something” to the viewer
You may work in pairs or small groups on this project but everyone must provide their own documentation of their own work.

Pong (Construct 3) — Week 3 Deliverable

I decided to build a classic Pong game. Although most of my experience is with Unity, I picked Construct 3 for this assignment after researching tools that are simpler for quick, small games. Construct uses a block-style workflow (similar in spirit to Unity’s component approach, but simpler), so I was able to put the game together quickly and focus on gameplay. It’s player vs. computer. I used AI for guidance (ChatGPT 5) to help troubleshoot and refine the logic.

Screenshot of my Construct 3 Pong game (player vs. computer).
Screenshot: Pong (Construct 3), player vs. computer.

Download and run locally:

Note (macOS): If the app is flagged as from an unidentified developer, right-click → Open once to allow it.