WEEK 3 (video games)

Design a game using Twine, Flowlab, gDevelop, or another game engine of your choice. Your game should be:
  • Short
    • a few minutes of gameplay is fine
    • a few seconds is also fine if it fits the themes of your game
    • there is no specific time limit, but anything approaching an hour is most likely overkill
  • Meaningful
    • your game should tell the player something
    • this doesn’t mean it needs a narrative or even formal representation — plenty of art has neither and still “says something” to the viewer
You may work in pairs or small groups on this project but everyone must provide their own documentation of their own work.