WEEK 3 (video games)
Design a game using Twine, Flowlab, gDevelop, or another game engine of your choice. Your game should be:
- Short
- a few minutes of gameplay is fine
- a few seconds is also fine if it fits the themes of your game
- there is no specific time limit, but anything approaching an hour is most likely overkill
- Meaningful
- your game should tell the player something
- this doesn’t mean it needs a narrative or even formal representation — plenty of art has neither and still “says something” to the viewer
Pong (Construct 3) — Week 3 Deliverable
I decided to build a classic Pong game. Although most of my experience is with Unity, I picked Construct 3 for this assignment after researching tools that are simpler for quick, small games. Construct uses a block-style workflow (similar in spirit to Unity’s component approach, but simpler), so I was able to put the game together quickly and focus on gameplay. It’s player vs. computer. I used AI for guidance (ChatGPT 5) to help troubleshoot and refine the logic.
Download and run locally:
Note (macOS): If the app is flagged as from an unidentified developer, right-click → Open once to allow it.